Back to Carta

Make your
next game.

Visual transcript of the 1 minute 57 second Carta launch film. The soundtrack is instrumental; there is no spoken narration.

Make your next game.

00:00–00:08 · A fan of real illustrated Pantry cards spreads across a forest-green stage.

Linked cards.

00:08–00:15 · A card-data table and card previews show different records using one shared layout.

Layers. Precision.

00:15–00:24 · Carta’s Vector workspace shows the illustrated Sizzling Salamander tracker. An illustration is selected, resized, and moved, then the dial placement is inspected.

Assembly.

00:24–00:34 · The tracker’s front, spacer, back and two numbered dials separate in a staged component presentation.

A place for every piece.

00:34–00:44 · The actual packaging and insert editors show a box and a folded insert planning demonstration.

Write. Wire. Code.

00:44–00:49 · The rulebook, Rule Builder and Code Studio appear side by side.

Break. Repeat.

00:49–01:02 · A simulated die transition leads into actual local manual-table footage. A card moves above ingredient tokens, then a readable card preview opens.

Print. Cut. Play.

01:02–01:13 · Authored components are arranged at a shared scale. An actual print-and-play sheet appears.

Build the files.

01:13–01:25 · Actual artwork, cut-line and die-net exports lead to Carta’s export tools. Support depends on the component and destination.

Make it move. Let it roll.

01:25–01:34 · Carta Photo Studio shows card-fan and die-motion keyframes in the scene and timeline.

Make the launch. Before the prototype.

01:34–01:48 · A scene rendered with Carta’s lighting engine presents the Monster Munch box, cards, tracker, player board and die. A film-only adapter rendered the final motion sequence.

Your next game starts here.

01:48–01:57 · The paper-plane logo closes the film. The closing card says crowdfunding launches soon; it gives no date or platform.

Product recordings are edited demonstrations, not performance benchmarks. Cinematic component movement is not a claim about the playtest physics. Construction previews require physical validation.