Make your
next game.
Visual transcript of the 1 minute 57 second Carta launch film. The soundtrack is instrumental; there is no spoken narration.
Make your next game.
00:00–00:08 · A fan of real illustrated Pantry cards spreads across a forest-green stage.
Linked cards.
00:08–00:15 · A card-data table and card previews show different records using one shared layout.
Layers. Precision.
00:15–00:24 · Carta’s Vector workspace shows the illustrated Sizzling Salamander tracker. An illustration is selected, resized, and moved, then the dial placement is inspected.
Assembly.
00:24–00:34 · The tracker’s front, spacer, back and two numbered dials separate in a staged component presentation.
A place for every piece.
00:34–00:44 · The actual packaging and insert editors show a box and a folded insert planning demonstration.
Write. Wire. Code.
00:44–00:49 · The rulebook, Rule Builder and Code Studio appear side by side.
Break. Repeat.
00:49–01:02 · A simulated die transition leads into actual local manual-table footage. A card moves above ingredient tokens, then a readable card preview opens.
Print. Cut. Play.
01:02–01:13 · Authored components are arranged at a shared scale. An actual print-and-play sheet appears.
Build the files.
01:13–01:25 · Actual artwork, cut-line and die-net exports lead to Carta’s export tools. Support depends on the component and destination.
Make it move. Let it roll.
01:25–01:34 · Carta Photo Studio shows card-fan and die-motion keyframes in the scene and timeline.
Make the launch. Before the prototype.
01:34–01:48 · A scene rendered with Carta’s lighting engine presents the Monster Munch box, cards, tracker, player board and die. A film-only adapter rendered the final motion sequence.
Your next game starts here.
01:48–01:57 · The paper-plane logo closes the film. The closing card says crowdfunding launches soon; it gives no date or platform.
Product recordings are edited demonstrations, not performance benchmarks. Cinematic component movement is not a claim about the playtest physics. Construction previews require physical validation.